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The general rules for the tournament are straightforward. You
must use the same army for each game. The 6th edition set of rules
must be used. Furthermore, contestants should know that this
tournament is for fun, and that poor sportsmanship will not be
tolerated.
- You must create your army using the appropriate 6th edition
Warhammer Armies book, Ravening Hordes, or the most updated lists
in the Warhammer Annuals or Chronicles.
- You must bring a 2,250-point force using the standard
2,250-point force restrictions.
- You must supply the tournament organizers with a copy of your
army list (preferably in electronic format, but hard copies will
be accepted as long as they are legible and include the
necessary information). In the past there has been some confusion
about what constitutes a legal list, and this impacts the ability of
the tournament judges to do their job. In addition to everything
actually in the army (including points spent for each character
or unit, all army lists must include:
a) the type of army being used
(be specific...a player using Archaon's Horde to build his army
and listing it as 'Chaos' WILL be docked points!),
b) an indication of which character is the army's general,
c) the name of the player either in the document or in the filename (both
is better), and c) a breakdown of how many points of the army were spent
in Core, Special, Rare, Characters, and Magic Items. A couple of examples
of legal army lists are available here,
here, and
here. Note that the High Elf list doesn't
list a General because that isn't chosen for High Elf armies due to the Court Intrigue
rule, all rosters have names in either the document or filename, and the army using
the Sylvanian variant list notes this.
- What You See Is What You Get (WYSIWYG). If a model is armed
with an item, it must be shown on the figure. Models for army list
choices that are not available must be converted. If you are in
any way in doubt about whether your conversion or scratch built
piece might not be acceptable please contact us before the
tournament. We don't want someone to show up with something they
can't use! This tournament will have a painting score so
painted models are recommended. You may use non-Games
Workshop models in this tournament.
- You may NOT use Special Characters.
- Dogs of War and Regiments of Renown that consist entirely of
characters may ONLY be taken in Dogs of War armies. Examples
include Felix and Gotrek, Truthsayers, Dark Emissaries, and the like.
- Rules Clarifications from the Warhammer Annuals, Chronicles
and White Dwarf will be in use.
- You must conduct yourself in a manner that will not bring our
hobby into disrepute.
- You must bring all materials needed to play including dice,
measuring device, templates, models, and any rules that you will
be using.
- Warhammer Annual 2002 will be in use. In addition, Warhammer
Chronicles 2003 will be in use with the following exceptions:
rules marked “Optional,” “not official,” or for War of the Beard
will not be in use.
- The following publications and articles will be in
use:
- All released Army Books (latest releases of course)
- Ravening Hordes for armies without released army books or an
updated White Dwarf article.
- Armies from released Campaign Books (e.g. Storm of Chaos, Lustria), removing any
requirement to take a Special Character, as Special Characters are not allowed
in this tournament. So you may bring the Red Host of Tehenhauin or the Bubonic
Court of Nurglitch, but you must leave Tehenhauin or Nurglitch at home.
- Warhammer Chronicles 2003 except the following
articles:
Goblin Ecology Any articles on Special
Characters
- Warhammer Annual except the following articles:
The Big
Bash War Hydras of Naggaroth Any articles on Special
Characters
- White Dwarf Articles
252- Ravening Hordes update (Chaos
Dwarfs) 258- Dark Elf Watchtower army 264 - Magic Lore Changes. Note these are NOT
optional, you MUST replace the corresponding lores in the Rulebook with these - Click
here to download a .PDF of this article. 274- Beasts of Chaos 274- Rules
Clarifications 278 - Warrior Priests of Ulric 299 - Lizardman Sacred Hosts 303 - Gnoblar Armies
305 - Zombie Pirates army list (though remember that special characters are not allowed, so you'll have to lead
the army with a Hero! :( ) 306 - Amazon Serpent Priestesses (one per army MAXIMUM,
and as she is a Dogs of War unit consisting entirely of a character, she'll only be allowed in DoW armies, as
noted in rule #6, above...) 307 - Anakonda's Amazons 308 - Rhinox Riders (Ogre Kingdoms and Dogs of War armies only,
and no army may take Ghark Ironskin, as he is a Special Character). Note that according to the
Ogre Kingdoms army book, Gut Magic Spells may not be used to augment any unit that is not listed as an
Ogre unit on page 19 of that book, so Rhinox Riders may not be augmented with Gut Magic Spells.
Note also that anyone wishing to use Bull Rhinoxes must have suitably larger models than ordinary Rhinoxes
(i.e. the Forgeworld Bull Rhinox Models)
- Since the release of the latest Dwarf army book, there have been questions on how to deal with the Slayer
army. A couple notes: a) Slayer armies continue to use the unit entries in their army list. This means that
slayers in a Dwarf army may have different abilities than slayers in a Slayer army. This is fine, as the Slayer
army is a very special case, representing an army of a particular hold at a particular time. Note that references
to "Warhammer Armies: Dwarfs, page 7" change to "Warhammer Dwarfs, page 33".b) The Master Rune
of Grungni in the Dwarf book replaces the Master Rune of Grimnir in the Slayer army list (they're basically the
same rune, apparently attributed to different Runelords, but the same nonetheless, and as such only one can be
in the army (and the text in the Dwarf army book takes precedence). c) A Slayer army may not receive two "before
first turn" moves. So while they may take the Strollaz's Rune, the player must choose whether his units receive
that bonus movement or the "Look Snorri, Trolls!" bonus movement. This can be chosen on a unit-by-unit basis.
- A player MUST have a copy of all rules he is using for his army for his opponent to check if necessary!
This means that if you want to use an article from an Annual or White Dwarf from the list above, you MUST
have the appropriate book with you at the tournament!!!
- Each player MUST exchange army lists with his opponent before starting each game.
This is actually written into the scenario rules as well, but many players miss it. You don't
have to let them keep it, but you have to at least let them review it!
- Anything not mentioned or presented here is not legal for
this tournament.
A Few Words About Terrain
At the SAWS Challenge types of terrain are many and varied. For the most part terrain we use is covered in the Warhammer
Rulebook, but there are some exceptions which are worth pointing out:
- Mushroom Forests: Some tables have stands of mushrooms on them. These are treated exactly like Woods.
- Fields: Some tables have areas of 'fields' with growing crops. These are treated as Difficult Terrain. Use real line
of sight to determine if models have LOS at models inside or on the other side of a field.
- Rivers: The Rulebook (pp50-51) tells us to treat Rivers as either Very Difficult Terrain or Impassable Terrain, and to
treat fords as Difficult Terrain. We feel that this is too constricting to be playable, so the following guidelines
hold true for rivers at the SAWS Challenge:
- Streams: River sections that are less than 1.5" in width are treated as 'streams'. Streams are Open Terrain.
- Rivers: River sections that are 1.5" in width or greater do represent rivers, and are treated as Difficult Terrain.
- Fords: Some river sections have fords. Fords are treated as Open Terrain.
- Big Hills: Some tables have very large hills built into them or sitting on them. One these tables these huge pieces of
terrain ARE treated as hills.
- Buildings: Any building without a removable roof is treated as Impassable Terrain (the inhabitants have locked and barred
all the entrances!). Buildings with removable roofs may be entered, and follow the normal rules for buildings in the
Warhammer Rulebook.
After feedback from last year's Challenge, we've decided to streamline the scenarios a bit for thie year. The following
scenarios are what we plan to use for this year's event:
- Scenario 1 - Headhunt!
- Scenario 2 - Pitched Battle
- Scenario 3 - Magic Flux
- Scenario 4 - Capture that Objective
- Scenario 5 - Form the Line
We're still playtesting scenario rules and it's possible there will be tweaks made to a couple of them, but the above should be pretty
close to the final product. Note that the order given above does not necessarily represent the order the scenarios will be played in the tournament.
Also note that we've modified our special table rules as well for this year's event. The following
special table rules are currently what we plan to use:
- Mysterious Albion
- The Lands of Araby
- The Empire and Bretonnia
- Icy Kislev
- Tropical Lustria
- The Northern Wastes
- Deep Underground
If we do make changes to the above, we'll be sure to let the participants know well in advance. Scenarios and table rules will be 'locked down' at
least 30 days prior to the event though (and probably much earlier!)
For results (including pictures), Rules that were used, and sponsors of the SAWS Challenge V, click on one of the
links below:
SAWS Challenge VI Home Tournament
Rules Tournament
Results Sponsorship Info |